You are welcome 2
Minchen.
Its getting really hard now, complexity of this script is bigger on eatch new version
In the final, icon size will be submenu item option. So, on the picture for instance, for the submenu "d: Work", you will be able to set icon size for THAT menu. For instance, you could be able to set really big icons for your work projects, like 256, and still have main menu with small icons. Then, as title is optional, you could be able to set blank titles, and have icon only menus. With the break option that is comming, to horziontaly break the menu at items position, you will be able to create horizontal menus like this one (MMenu already supports it, but i have to connect it to FM3):
Take a look at the
screenshot
2TealC
But i don't like icons in favmenu, because they only make the dialog field bigger, and are of no use (apart from the nice looks of course) for me, since i control favmenu entirely by keyboard.
They do a dialog bigger for 16 pixels if you put 16x16 icons etc... not spectaculary big, you must admit. Apart from the nice looks, the icon role is to being able to easy identify some items. That will be the role of the text color too, besides icons. I do realise that you do have hotkey shortcuts for your FM3 items, but with big menus its not enough (btw, i am thinking of adding regular hotkeys to menu items...). Besides, you will be not able to use keyboard with icon-only items, like the horizontal menu above. And more impotant, menu may sometimes loos focus and the only way to control it is the mouse.