[TC11.50b2] Visual glitches

The behaviour described in the bug report is either by design, or would be far too complex/time-consuming to be changed

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AntonyD
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Re: [TC11.50b2] Visual glitches

Post by *AntonyD »

There is a risk of overlapping controls at higher DPI when moving it too far down.
Therefore, we are in the beta testing phase and should be able to try out a new, modified state of objects!
And only after the tests and we do give a conclusion - is there at least some problem with the new positions
of objects on the form, OR there is NO such problem!
Now there is no objective evidence to deny such a possibility - to move GUI-objects. Just assumptions.
Your jumble isn't better than my jumble. With mine, people can at least see where the moved option was.
Absolutely not. By removing one option from this part of the form, you have "skewed" GUI, if I can describe it in words,
you have "overloaded" the whole visual volume of this groupbox. And that's why your version appears visually heavy and
difficult to take in... One needs to look closely to discern what's still there.

My version, on the contrary, unloads all the visual tension of the "crowded" objects on the form.
And plus, in a human way it's much more convenient to look at the same type of checkboxes going
one UNDER the OTHER than to "read" them from left to right. And these two options just have similarities
in their application. Therefore, it is more practical to put them one ABOVE the other!

And the phrase that "people can at least see where the moved option was" is generally incomprehensible.
People will not be able to relate in any way to the fact that there used to be something in this "hole",
and now it is somewhere. It is important for them to simply use the functionality that is on the tab X.
And if something was suddenly moved on tab Y, it doesn't matter at all - so where it was _before_ that.
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Re: [TC11.50b2] Visual glitches

Post by *petermad »

I must agree with AntonyD that the Command field in the Misc. dialog sits a few pixels too high: https://i.ibb.co/MpWTwk8/start.png
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Re: [TC11.50b2] Visual glitches

Post by *ghisler(Author) »

There is no "good" location. The checkboxes and combobox currently use the same base line. The base line of the text inside isn't available, it's different for each font and scaling.
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AntonyD
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Re: [TC11.50b2] Visual glitches

Post by *AntonyD »

2ghisler(Author)
You are responding to a change in the location of completely different objects, and not about those that my colleague and I mention here as a result.
It's about editbox 'Command' and 2 buttons! https://i.ibb.co/HGLRpV2/bug.png
And I will write again - I saw BEFORE in a previous version a very normal arrangement of these objects.
I.e., some kind of displacement occurred. Accidentally and unintentionally - but the displacement.
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Re: [TC11.50b2] Visual glitches

Post by *petermad »

2ghisler(Author)
it is not about the checkboxes - it is about these 3 elements: https://tcmd.madsenworld.dk/miscdialogalignment.png the combobox does not align with the two buttons - neither at the top or the bottom.
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Re: [TC11.50b2] Visual glitches

Post by *ghisler(Author) »

It's about editbox 'Command' and 2 buttons!
I didn't even noticed that change! In your screenshots above:
I only noticed that you moved the hotkey combobox down.

The buttons are indeed 1 pixel too low compared to the 32-bit version. Moving them up didn't help, so the only solution was to dynamically adjust their size in code. I would have to do this for all buttons, but that would cost a lot of time...
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Re: [TC11.50b2] Visual glitches

Post by *AntonyD »

The buttons are indeed 1 pixel too low compared to the 32-bit version. Moving them up
NOT the buttons are the problem - but EDITBOX! Move it down! for 2 px!
I didn't even noticed that change!
And you quoted my post perfectly, but for some reason you stopped in the quote,
but further along the text I specially attached a new picture where I highlighted the problem areas in a multicolored way.
FULL quote:
It's about editbox 'Command' and 2 buttons! https://i.ibb.co/HGLRpV2/bug.png
Have you even looked at it?
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